Large City: Fort Ditch

Fort Ditch

Fort Ditch
Example Sylvin architecture.
StateSylvan
ProvenceEmzada Kingdom
Sub ProvenceBeachwind Dutchy
RegionBâhyuru Das̺æ Holt
Founded1286
Community LeaderLord Galenasseth Blair
Area108 km2 (43 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4596 m (15078 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population25591
Population Density236 people per km2 (595 people per mi2)
Town AuraSummoning
Naming
Native nameFort Ditch
Pronunciation/dɪʧ/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Ditch (/dɪʧ/ [Translation Unavailable]) is a subtropical Large City located in Beachwind Dutchy, Emzada Kingdom, within the Sylvan.

The name Fort Ditch is derived from the Sylvin language, as Fort Ditch was founded by Onshi Weatherwax, who was culturaly Sylvin.

Climate

Fort Ditch has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Fort Ditch receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fort Ditch covers an area of nearly 108 km2 (43 mi2), and an average elevation of 4596 m (15078 ft) above sea level.

Overview

Fort Ditch was founded durring the late 14th century in fall of the year 1286, by Onshi Weatherwax. The establishment of Fort Ditch was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Onshi Weatherwax struck deals with nearby nations and communities to establish Fort Ditch as a prison colony.

Fort Ditch was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fort Ditch is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fort Ditch is buildings are arranged within a network of spacious baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Fort Ditch is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fort Ditch possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fort Ditch has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Ditch has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Ditch. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Ditch's parks.

Fort Ditch has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Ditch.

Fort Ditch has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Ditch has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Ditch has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Ditch has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Ditch has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Ditch has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Ditch has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Ditch's public wards, blessings, and other arcane systems.

Fort Ditch has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fort Ditch possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fort Ditch's grid is powered by a direct leyline tap.

Fort Ditch's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fort Ditch has a first rate hospital which caters to anyone in need of long term medical care.

Fort Ditch has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fort Ditch has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Ditch's natural decorations nor waterways.

Fort Ditch has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Ditch has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Ditch has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Ditch's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, winter is short in Fort Ditch.

The Rat near Fort Ditch are known to be quite timid.

Fort Ditch's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Enchantment energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 50
  • Farmers: 77
  • Farm Laborer: 134
  • Hunters: 94
  • Milk Maids: 63
  • Ranchers: 33
  • Ranch Hands: 72
  • Shepherds: 63
    • Farmland: 103131 m2
    • Cattle and Similar Creatures: 6397
    • Poultry: 76773
    • Swine: 5118
    • Sheep: 255
    • Goats: 51
    • Horses, Mounts, and Beasts of Burden: 2559

Craftsmen

  • Arms and Toolmakers: 56
  • Blacksmiths: 62
  • Bookbinders: 31
  • Buckle-makers: 35
  • Cabinetmakers: 59
  • Candlemakers: 77
  • Carpenters: 81
  • Clothmakers: 71
  • Coach and Harness Makers: 26
  • Coopers: 59
  • Copper, Brass, Tin, Zinc, and Lead Workers: 33
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 53
  • Farrier: 155
  • Furriers: 16
  • Glassworkers: 79
  • Gunsmiths: 53
  • Harness-Makers: 24
  • Hatters: 46
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 69
  • Locksmiths: 26
  • Matchstick makers: 39
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 34
  • Plasterers: 34
  • Pursemakers: 42
  • Roofers: 27
  • Ropemakers: 25
  • Rugmakers: 23
  • Saddlers: 48
  • Scabbardmakers: 50
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 81
  • Tailors: 165
  • Tanners: 33
  • Upholsterers: 37
  • Watchmakers: 35
  • Weavers: 71
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 36
  • Booksellers: 39
  • Butchers: 67
  • Chandlers: 65
  • Chicken Butchers: 66
  • Entrepreneurs: 26
  • Fine Clothiers: 71
  • Fishmongers: 73
  • Florists: 15
  • Potion Sellers: 45
  • Resellers: 134
  • Spice Merchants: 34
  • Wine-sellers: 51
  • Wheelwright: 40
  • Woodsellers: 25

Service workers

  • Bakers: 121
  • Barbers: 119
  • Coachmen: 36
  • Cooks: 116
  • Doctors: 53
  • Gamekeepers: 41
  • Grooms: 22
  • Hairdressers: 85
  • Healers: 68
  • Housekeepers: 79
  • Housemaids: 121
  • House Stewards: 71
  • Inns: 25
  • Laundry maids: 47
  • Maidservants: 98
  • Nursery Maids: 51
  • Pastrycooks: 91
  • Restaurateur: 111
  • Tavern Keepers: 106

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 22
  • Chemical Workers: 14
  • Coal Heavers: 52
  • In-Town Couriers: 58
  • Long Haul Couriers: 56
  • Dockyard Workers: 54
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 72
  • Millers: 56
  • Miners: 60
  • Oilmen and Polishers: 38
  • Postmen: 55
  • Pure Finder: 32
  • Skinners: 71
  • Sugar Refiners: 14
  • Tosher: 40
  • Warehousemen: 94
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 34
  • Alchemist: 40
  • Clerk: 50
  • Dentists: 26
  • Educators: 64
  • Engineers: 35
  • Gardeners: 25
  • Mages: 18
  • Plumbers: 27
  • Pharmacist: 30
  • Professors: 11
  • Scientists: 18
  • Wizards: 10

Civil Servants

  • Adventurers: 24
  • Bankers: 36
  • Civil Clerks: 56
  • Civic Iudex: 26
  • Consultants: 16
  • Exorcist: 60
  • Fixers: 29
  • Kami Clerk: 49
  • Landlords: 47
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 196
  • Monks, Monastic: 82
  • Monks, Civic: 79
  • Historian, Oral: 56
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 62
  • Priests: 121
  • Rangers: 34
  • Rat Catchers: 39
  • Scholars: 39
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 93
  • Military Officers: 98

Cottage Industries

  • Brewers: 77
  • Comfort Services: 98
  • Enchanters: 28
  • Herbalists: 29
  • Jaminators: 102
  • Needleworkers: 88
  • Potters: 44
  • Preserve Makers: 77
  • Quilters: 34
  • Seamsters: 134
  • Spinners: 77
  • Tinker: 28
  • Weaver: 77

Artists

  • Actors: 27
  • Architects: 9
  • Bards: 41
  • Costumers: 15
  • Dancers: 30
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 25
  • Musicians: 77
  • Painters, Art: 13
  • Playwrights: 26
  • Sculptors, Art: 23
  • Wood Carvers: 79
  • Writers: 88

Produce Industries

  • Butter Churners: 79
  • Canners: 75
  • Cheesmakers: 91
  • Ice Merchants: 11
  • Millers: 52
  • Picklers: 40
  • Smokers: 31
  • Stockmakers: 29
  • Tobacconists: 39
  • Tallowmakers: 59

9658 of Fort Ditch's population work within a Foundational Occupation.

15166 of Fort Ditch's population do not work in a formal occupation, but do contribute to the local economy. 767 (3%) are noncontributers.

Points of Interest

Fort Ditch produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

The center of Fort Ditch's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century Fort Ditch was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Fort Ditch lost 254 people, and 389 livestock in the disaster.. The disaster is remembered as the Agony Screams, after the sounds of the winds.

History